AI Insights · Timothy · July 2022
Top 5 Co-op Games in Saudi Arabia Q2 2022: Performance Analysis
Analyzing the performance of the top 5 co-op games in Saudi Arabia for Q2 2022 reveals interesting trends in downloads, revenue, and active users.
In the second quarter of 2022, the top five co-op games in Saudi Arabia showcased notable trends in downloads, revenue, and active user metrics. Here's a detailed look at the performance of these games, based on data from Sensor Tower.
Roblox from Roblox Corporation experienced fluctuations in weekly revenue, peaking at around $331.7K in early May and ending the quarter with $267.3K. Weekly downloads showed a consistent increase, reaching approximately 57.2K by the end of June. Active user numbers also exhibited a positive trend, growing from 1.39M at the beginning of the quarter to 1.46M by the end.
PUBG MOBILE by Tencent Mobile International Limited saw its highest weekly revenue at $881.3K in late April, with a slight decline to $750.3K by the end of June. Weekly downloads remained relatively stable, fluctuating around the 40K mark, peaking at 48K in early April. Active users, however, showed a downward trend from 1.35M at the start of the quarter to just over 1.05M by the end.
Head Ball 2 - Soccer Game by MASOMO LIMITED had a gradual increase in weekly revenue, peaking at $13.8K in late April. Weekly downloads spiked at 66.1K in mid-April but then dropped to around 18.3K by the end of June. Active users followed a similar pattern, rising to nearly 300K in mid-April before declining to around 208K by late June.
Apex Legends Mobile from Electronic Arts, released mid-May, showed a strong start with weekly downloads hitting 224.1K. However, downloads decreased steadily to around 15.7K by the end of June. Revenue peaked at $30K in the week following its release, declining to approximately $7.9K by late June. Active users also dropped from 183.8K in mid-May to around 75.7K by the end of the quarter.
1945 - Airplane shooting game by ONESOFT GLOBAL PTE. LTD. saw modest weekly revenue, peaking at $5.2K in mid-April and ending the quarter with $2.1K. Weekly downloads remained stable, averaging around 24K throughout the quarter. Active users showed a slight decline, from 139.7K at the start of April to 127K by the end of June.
For more detailed insights and additional data, visit Sensor Tower.